Sunday, 9 October 2011

An Equine Tribute


I originally posted this game on the Hebden Bridge Chess Club blog in September 2009. It was written in honour of a particularly trusty stead.

"Inexperienced players have a fear of this piece, which seems to them enigmatic, mysterious, and astonishing in its power. We must admit that it has remarkable characteristics which compel respect and occasionally surprise the most wary players."
- Eugene Znosko-Borowski

My wife’s pony died recently. As a child she had pestered her parents for no short period of time before they had given in and bought her and her older sister each a horse. The white pony was named, “Cream Puff” and for the last 33 years she has been a much loved companion and faithful friend.

My wife hasn’t seen so much of her trusty stead since she flew the nest but every time we have been up to visit her mother a part of the ritual of arriving at the house has been driving past the field where the horses live and shouting a loud “Hello” to them. Spending time with them during our stays was as natural a sitting down to dinner. A couple of weeks ago, when we got married, my mother-in-law presented my wife with one of Creamy’s shoes as a good luck charm so it was all the more poignant for her to loose her friend just a week later.

I’m not much of horse fan myself but I can understand that a special bond must exist between horses and their owners. Even though I can’t empathise, it doesn’t seem right to let Creamy’s passing go unmarked on this blog. The horses I know best are on the knights of the chess board so maybe the appropriate thing to do is dedicate a game to her. Of course I’ve picked a game in which a galloping knight plays the starring role. It’s not much of a way to celebrate Creamy’s long years and happy times but I’m afraid it’s all I have to offer.

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Falconer, W. - Shapland, D.
0-1, 07/07/1998.
[#] 1.d4 I spent 3 very happy years living in Edinburgh during my early twenties. It was an exciting city to live in. Of course I found a good chess club to go to. "Wandering Dragons" played at (and may well still play at) a Polish club in the city centre a short walk from my flat. It was a great location and the company was always convivial. 1...d5 2.c3 This game was played during the summer "off" season when the only competition taking place was a knock out trophy. By coincidence there was also a knock out match being played out on the television that partcular evening as the football World Cup was taking place at the time. My team (Wandering Dragons C) had been drawn against another team from our club (the B team) in the semi-finals of the competition so I was playing against a colleague who I knew quite well. Well enough to expect something a little abstract in the opening. This choice of second move is certainly abstract but it is a recognised way of getting to a Trompowsky position after Black has played 1.... d5. 2...Nf6 A first move for the piece that will become the star of this show. 10 of Black's 32 moves will be made by this trusty stead. This move order acquieses with White's choice of opening. It was possible to be more awkward by playing a move like 2....e6 which would probably have led to a Torre Attack type position after 3.Nf3 c5 4.Bg5 Be7 (or Qb6). 3.Bg5 Ne4 This is a popular response to the "Tromp" and creates some fairly unique and often quite messy positions. 4.Bf4 c5!? This is a slightly unusual choice. The only game I had at the time on my (admittedly limited) data base saw 4....c6 played in this position. There isn't much wrong with the game move though. Sure White could accept a gambit pawn here by opting for 5.dxc5 e6 6.b4 although Black could continue with 6....b6 7.cxb6 (the only way to keep the gambit pawn) Qxb6 and Black can at least be said to have some compensation in the form of White's structural damage. 5.f3 Unsurprisingly White opts not to take the gambit pawn instead the game choice is an ambitious one. 5.e3 or 5.Nd2 would have been more circumspect but offer White little hope of an advantage. 5...Nf6 Already a third move for this knight! 6.dxc5!? This move really surprised me. I hadn't expected White to capture here on the previous move either. From a strategic pespective it doesn't seem to make sense. White's plan so far is surely based on taking, supporting and holding the centre of the board. He has played c3 and f3 already after all! To suddenly change direction like this with pawns and pieces already committed to the first plan seems unwise. 6...Nc6 7.e3?!
[Another surprise. I had expected 7.b4 after which I had planned to respond with 7...e5 8.Bg3 a5 9.Qd2 Qc7 and now 10.e3 Be7 11.Kf2 O-O 12.b5 when Black has good compensation for the pawn but the game is still balanced. The game choice allows me to regain the pawn immediately and also increase my control of the centre.]
7...e5 8.Bg3 Bxc5 9.Bf2 An ugly move to have to play at this early stage of the game. I was delighted to have reached a position of this nature so easily and now found that I could develop my pieces and create tactical threats at the same time. This is (according to the chess manuals) the best way to convert a development advantage into something more concrete. 9...Qb6 Although, strictly speaking, Black has only gained one tempo in this position, the nature of his development his so harmonious and White's so ungainly that the positional advantage is already huge. This position demonstrates perfectly the potential pitfalls of misplaying a Trompowsky. White will have to perform contortions to maintain material equality and this will create even more pressure on his position. 10.Qd2 e4!? 10....Be6 or 0-0 may have been more sensible moves to play but I figured I could justifiably play an attack right now as most of my pieces were in such good positions and White's position was so lamentable. This advance will allow White to develop his knight to f3 but at the cost of having his weak e-pawn fixed in position and Black's pieces stuffed down his throat. 11.h3 White obviously didn't fancy the look of 11.fxe4 Nxe4 and then Bg4 so he plays this move first but it's another ugly one! 11...Be6 12.Ne2 Choosing not to capture on e4. Instead White aims to develop his king's knight on d4. 12...Ne5 Now threatening the f3 pawn. White can meet the threat and also cover the vulnerable d3 square but in doing so he will provide Black with another knight outpost on e4. 13.Nd4 exf3 14.Nxf3 Ne4 The king's knight returns to e4 again but this time with increased menace. It won't be so easy for White to dislodge the horse this time around. 15.Qc1 Nc4 16.Bxc4 There isn't much to say about this part of the game as so many of White's moves are forced. Of his three developed pieces his knight is the only on which can be said to be on a useful square. 16...dxc4 17.Nd4 White tries to relieve the pressure by blocking the lines of attack through the centre and threatening to exchange off pieces. Unfortunately this move encourages Black to place his bishop on an even better square than the one it currently occupies. 17...Bd5 18.O-O Qg6 Black's last move has also enabled his queen to switch flanks. Suddenly Black is playing for a direct attack on the king with all four of his developed pieces well positioned for the purpose and the knight on e4 leading the line. 19.b4 Ng5! Realising that my opponent was trying to confuse matters I made a concerted effort to focus on my objectives and not get distracted. The superiority Black has in development means that the best approach is still to create threats for White to deal with and wait for his position to get stretched. In this instance it isn't hard to spot that 19....Nxh3+ is a substantial threat which White must parry immediately. 20.Bg3 This move encourages Black to fulfill his threat but the reality is that there wasn't really any other option for White. For example...
[20.Kh1 Qe4 21.Nf3 Nxf3 22.bxc5 Ne1! 23.Rg1 Qf5 24.e4 Bxe4 25.Kh2 Nd3 26.Qe3 Nxf2 27.Nd2 Qe5 28.Qg3 and White is getting absolutely hammered.]
20...Nxh3 21.Kh2 of course 21.gxh3?? Qxg3 is check mate. 21...Bd6 22.Nf5 White opts to try and scrap his way out of trouble. This move seems plausible but in fact a more passive approach would have been preferable although...
[22.Qe1 Ng5 23.Nb5 Bxg3 24.Qxg3 O-O 25.Nd2 Rad8 26.Nxa7 Rfe8 maintains the strangle-hold for black.]
22...Bxg3 23.Nxg3 Ng5 The knight gallops back to g5 again. Each advance of this knight in this game is followed by a retreat only for the piece to return again with renewed force. First it was f6 twice, then on e4 twice, now it is g5 for the second time and in a few moves we will see this theme recur again on h3. I must confess that I find the aesthetics of this knight's "hokey-cokey" style meanderings during this game to be one of the most appealing motifs in any of the games that I've played. These kinds of positions don't occur very often in my career so I hope readers will forgive me for wallowing a little! 24.Qd1 White tries to re-position his queen for some kind of counter attack. If Black now castles long then the queen will develop on g4 with a check while 24....Rd8 allows a check on a4. The only alternative is to move the bishop and I didn't fancy that option so I selected... 24...Rd8 I decided that the line following the queen check wasn't dangerous and that conversely the subsequent open d-file was very desirable for my rook. 25.Qa4
[A better option would have been 25.Rf5 Bxg2 26.Qh5 Nf3 27.Kxg2 Qxh5 28.Rxh5 Ne1 29.Kh2 Nc2 30.Na3 although Black is still very clearly better.]
25...Bc6 26.b5? This turns out to be a critical error although it is what White had been hoping to play after Black chose 24....Rd8. Of course if Black now plays 26.... Bd5 then 27.b6+ looks nasty. However, the reality is that Black has a much stronger continuation. White should have changed his plans and opted for...
[26.Qa5 O-O 27.Qf5 when Black is still winning comfortably but at least White isn't getting mated.]
26...Qh6 27.Kg1 Nh3! The knight is back again! 28.Kh2
[Not 28.gxh3 when White gets blown away by 28...Qxe3 29.Rf2 Qxg3 30.Kf1 Qxh3 31.Ke2 Qh5 32.Ke1 Qh1 ]
28...Nf2 To complete its starring role the knight now dances a merry jig which quickly brings matters to a head. 29.Kg1 Ng4 Three knight moves in a row to bring the game total to 10 out of 29 for this piece on its own. A trusty stead indeed! 30.Rf4 Qh2 31.Kf1 Qxg2 32.Ke1 Qxg3 0-1 Checkmate is coming via one of the following means... a.)33.Ke2
[b.) 33.Kf1 Bg2 34.Ke2 Qxe3# ;
c.) 33.Rf2 Qxf2# ]
33...Qxe3 34.Kf1 Nh2# and the knight giving checkmate would have been the most fitting and poetic way for the game to conclude. [0-1]


Some useful points from this game:
  1. In the opening it's important to find a strategic plan and stick to it. In this game White first committed himself to holding the centre by playing 2.c3 and 5.f3, then switched to another plan by capturing a pawn with 6.dxc5!? This in itself wasn't so bad but then he compounded his problems by changing tack again and opting not to try and hang on to the extra pawn. This inconsistency led him to a terrible position after only 10 moves!
  2. When you have a development advantage the classical way to exploit it is to create tactical threats in order to over stretch your opponents defence. In this way an advantage in development can be converted into a spacial, positional or material advantage. In this game it was all three.
  3. When you've got your opponent in a tight spot he may try and distract you by creating complications. Keep focused on your plan and keep an eye out for clever ways to maintain the initiative. In this game after 19.b4 there was a way to improve my position without retreating my attacked bishop immediately. Later after 26.b5 there was another opportunity to play an intermezo rather than retreat the attacked piece.
  4. Knights are most effective at close quarters. The old proverbs about keeping your knights in the centre of the board and trying to find outposts for them in your opponent's position are there to remind us of this fact. Up close and personal knights can be devastating but sometimes (as in this game) you have to be persistant and play actively to get them into the heart of the action.

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