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- Monstrous complexity: a game that is so impossibly hard to assess at the board that it leaves you feeling physically exhausted and your head reeling for 24 hours afterwards!
- Imbalance: an encounter where the three core elements of chess: space, time and force (material) are dynamic and imbalanced but roughly equal.
- Aesthetic appeal: a pretty or unusual combination, manouevre or concept. Or a checkmate, preferably involving a king hunt.
Shapland, D. Unrated - Bagley, A. Unrated |
1-0 (Leeds League Division 1) 21/12/2011 |
[14.O-O
and play now continued with 14...e5
15.Nb3
Nxb3
16.axb3
Bf5
17.Bxf5
gxf5
18.Qh3
g6
I went on to win the game with the passed d-pawn proving to be decisive although White missed a couple of chances to improve on his play.]
14...e5
15.Nf3
Bb4+!?
This was a new move to me. Previous games I've played in this line have all continued 15...Nxf3+ 16.gxf3 Bf5 17.Bxf5 gxf5 18.Bg5 and then the game really begins! In fact, as I studied this game afterwards I realised that Black has improved on the move order used in the game below where Black played
[15...e4
This is considered to be a decent alternative to 15...Nxf3 16.Nxd4
Bb4+
17.Bd2
With this move order White can block the check. As played in the actual game that option isn't possible as we'll see in a moment. The move order played in the game is a distinct improvement on this variation then, as now 17...Bxd2+
18.Kxd2
Qa5+
19.Kd1
exd3
20.Nb3
Qc7
21.Rc1
Qe5
22.Re1
Qxb2
23.Qd4
Qxa2
24.Rc7+
Bd7
25.Qxd3
Rc8
26.Rxb7
with advantage to White in Agnos-Emms, British Championship, Southampton 1986.]
16.Kf1
This move is forced because as mentioned in the note above, blocking the check loses a piece after
[16.Bd2?
Nxf3+
17.gxf3
Bxd2+
and if the king recaptures the knight will check on e4 and White will lose his queen.]
16...e4
Only now this move! 17.Nxd4
exd3
18.Nb3?
This is a mistake. I felt the need to try and drive the bishop from b4 but it won't be so easy to do and in the final analysis my knight was better placed on d4 than here on b3. It would have been much more sensible to develop my pieces as quickly as possible. One approach would be to play
[18.Bg5
Bd7
19.g3
Kg8
20.Kg2
Qb6
21.Bxf6
gxf6
as happened in Luther-Matamoros Franco, Capablanca B1 1997. The position is unclear and rather obscure.;
18.Be3!?
is a move that my engines both llike and when I checked against the Chessbase app on my iPhone it seemed that this was the best choice of response statistically if not by volume. White prepares to meet 18...Bg4 with 19.f3 and intends Kf2 to liberate his king's rook.]
18...Qe7
With the simple but effective threat of 19...Qe2+ and mate on e1 next move. Now I had to block the e-file immediately. 19.Be3
Both engines (Crafty and Fritz) assess this position as being much better for Black and it is all down to one inaccurate move on my part - Nb3. This one mistake could have cost me the game. If you're going to play this kind of opening however, you have to accept the risks. 19...Bg4!
I must admit that I hadn't seen this coming quite so soon. Black is putting my centre under great pressure. By depriving my rook of the d1 square Black is indirectly preserving his passed pawn on d3 and now threatens to force it home at once. In addition, I can't play f3 to remove the bishop from its outpost and give my king the chance to get to f2. At this stage of proceedings I realised that I was in trouble. I felt I had to try and relieve the pressure some how so I opted for 20.a3
Fritz thinks that a better line was
[20.h3
Be2+
21.Kg1
Rc8
but that still looks jolly unpleasant for White to me.]
20...d2!
1: Here we are then. For the first time in the game an attacked piece refuses to retreat. Quite right too on this occasion. Again, I must admit to having not considered the possibility that Black would just advance the pawn but it makes complete sense. As a minimum Black will win back the exchange and he will maintain the initiative. 21.axb4
d1=Q+
Nothing wrong with this but Black overlooked his best opportunity to drive home his advantage in the form of
[21...Qxb4!
After the game I told Andy that I had been really worried about this reply, more so than the game continuation. He said he hadn't considered it and it's the first time in the game that I think he selected a suboptimal choice. The post mortem analysis demonstrated the power of this continuation to both players' satisfaction. Black threatens both the White knight and also the discovered attack on the White queen revealed after Be2+. This double threat should prove decisive after 22.f3
Qxb3
23.Kf2
Kg8
24.Bxd2
Qb6+
25.Kf1
Qxb2
26.Qe1
and Black is clearly much, much better here.]
22.Rxd1
Compared to the variation above (which I hadn't seen all the way through of course but could see was dangerous) I was more than happy to give back the exchange for Black's passed pawn and balance up the material again. 22...Bxd1
23.Nc5
Bg4
It would be easy, given the benefit of hindsight, to say that this move was inaccurate. I had expected 23...b6 to drive the knight back to d3. Certainly if Black had been able to forsee the critical role this knight will play in his demise on this outpost then he would have driven it off as soon as possible. However, at the time there didn't seem to be an immediate threat and Black wanted to remove his bishop to this square. If nhe had chosen to kick the knight immediately I had considered something like
[23...b6
24.Nd3
Bc2
25.Ke2
Rc8
although Black stands rather better here to my mind and the engines concur.]
24.h3
d4!?
2: Here is the second instance of a piece being threatened but not retreating. Aesthetically, it is the mirror idea of the previous example. The bishop is threatened by the flank pawn but does not retreat in order to allow the d-pawn to advance with a threat! On this occasion it seems likely that Black did not select the very best continuation although d4 is by no means a critical error, it simply gives White a chance to get back on terms a little. Fritz 11 recommends instead playing
[24...Bf5
25.Qf4
White lines up his queen on the f-file ready to play g4 and g5 if given the chance. This move also gets the queen back towards the centre of the board as well. 25...Kg8
Black side steps the threat and puts his king onto a safer square. 26.Kg1
White prepares to put his king on h2 in order to finally get his rook into the game. 26...b6
27.Nb3
Rc8
28.Nd4
and Black is likely to pick up the two White b-pawns whilst White will exchange on f5 and win one of Black's king's side pawns leaving the game finely balanced but slightly in Black's favour.]
25.hxg4
3: Not to be out done I now also refused to move my attacked piece. Of course this just results in an exchange but from my point of view I was happy to open the h-file in order to try and develop my rook on that file. The draw back was that I could see I was going to have my pawn structure damaged even further. 25...dxe3
26.g5!
According to both engines, White has now equalised again with this move. The key point is that White now gains a tempo against the Black knight threatens to win another by coming to c4 with his queen. Now I felt I was putting pressure on my opponent rather than the other way round! 26...Rd8
4: Here we go again! Once more Black refuses to move his attacked piece. Of course White can't take the knight because 27.gxf6?? e2+ 28.Kg1 Rd1+ 29.Kh2 Rxh1+ 30.Kxh1 e1=Q+ and Black wins. 27.Qc4+
White inserts an intermezzo of his own and now the Black knight really is under threat and must move itself into a position where it is pinned and also blocks the d-file. 27...Nd5
28.fxe3!?
Voluntarily breaking up the last vestages of a pawn shield around my own king. I had a fairly long think before taking this decision and didn't take it lightly. In the end I decided to go for it for two reasons. First of all I couldn't see how Black could immediatley take advantage of my king's exposure and second of all I felt that he would try and refute my play directly and that would enable my rook o develop with a tempo. In the end the benefits appeared to outweigh the risks. Of course the engines don't agree with my "human" decision. That's because, as we'll see in a moment, they can see the tactical flaw in my concept. Instead of this move, Fritz thinks White's best continuation involves developng the rook directly via h4.
[28.Rh4
b5!
Black hurries to try and break the pin. 29.Qe4
(
If White tries to avoid simplification then it will not go well for him after 29.Qb3
Qxg5
30.Re4
exf2
31.Ne6
Qc1+
32.Kxf2
Rd6
and in a crazy position, Black has the edge.) 29...exf2
30.Kxf2
Qxe4
31.Rxe4
and the endgame appears to be dead even.]
28...Qxe3
29.Rh3
We've reached the critical moment of a nerve shredding game. Black has captured on e3 and allowed my rook to come alive and join the fray. I was very confident that my position was close to winning here and was very surprised when I analysed the game on my computer later on to find that, in fact, it is Black who should be winning here. How can this be? 29...Qxg5?
It seems harsh to award this move a question mark and yet I must because it is the crucial inaccuracy of the game. Black captures the g-pawn but in doing so gives White the time he needs to drive the Black king into the open and onto the rocks. There was a refutation to my idea but, and maybe this would be some consolation to the losing party, I doubt many players would have found it. Neither of us saw it over the board or afterwards in our post mortem.
[29...Ke7!!
4: "We shall not, we shall not be moved!" A fourth and most unexpected refusal to retreat and a wonderful moment! The Black queen doesn't run. Instead with this quiet intermezzo Black breaks the pin and liberates the knight to recapture on e3 with check and a fork to boot. It's such a pretty move I almost wish Andy had found and played it because it deserves to see the light of day shine more brightly on it than in the footnotes of this commentary. Having said that, if he had seen it, it would have robbed me of the entertaining king hunt that now follows. After this stunning side-step White is left with nothing better than 30.Qe4+
Qxe4
31.Nxe4
Nxb4
and Black should have enough to win the endgame.]
30.Rf3+
Suddenly the White rook has sprung to life with deadly effect. 30...Ke8
This allows White a clean kill. Black could have limped on after
[30...Kg8
but White's material advantage ought to be decisive after 31.Ne6
Nb6
32.Qc3
Qb5+
33.Ke1
Qd7
34.Nxd8
Qxd8
35.Qe5
]
31.Qb5+!
An important check. I needed the king on e7 in order to deprive Black of the chance to bring his queen to the aid of his majesty via that square. For the record, Fritz 11 tells me that White now has forced mate in 15 moves. 31...Ke7
32.Qe2+
This seemed cleanest to me and I'd calculated to the end of the game prior to playing my last move. The forced mate Fritz spotted continues with
[32.Qxb7+
Kd6
33.Ne4+
Ke5
34.Nxg5
]
32...Kd6
Now, with the king forced out to d6, the hunt is on and the weak light squares in the Black camp will prove to be his undoing. Black could have prolonged his agony by giving up the knight but that's not the kind of decision a human being would make as it is so obviously losing.
[32...Ne3+
33.Rxe3+
Kf7
34.Rf3+
Kg8
35.Qe6+
Kh7
36.Rh3+
Qh5
]
33.Qe6+
Kc7
34.Rf7+
Kb8
35.Rxb7+
Ka8
36.Rxa7+!
And now Black realised that the end is nigh. It's mate in 2.
[1-0] Things to remember from this game:
- Attacked pieces aren't alwasy forced to retreat! In very open, tactical positions it's important to consider whether you or your opponent can leave a piece en prise in order to install a more potent threat.
- In positions were both sides have exposed kings the initiative is vitally important and will likely as not decide the game. If you have the initiative do whatever you can to preserve it, if you don't have it do everything in your power to steal it from your opponent.
- If you are a good little boy or girl then maybe, just maybe, Santa will bring you what you want most for Christmas!